7/26/2023 0 Comments Kh 358 2Now that we’ve got that out of the way, let’s talk about what does work for 358/2 Days’ gameplay. This is a recipe for nausea when you’re fighting an enemy that’s hard to target in an enclosed space. It gets stuck between things and has a hard time swinging around to show you a new target once you get the auto-lock feature. But nothing fixes the fact that they’re pretending the D-pad is an analog stick and that’s murder on your thumbs and it’s frustrating that the stylus is more of a hindrance than a help. Sure, you unlock a couple of abilities late in the game that mitigate targeting woes and minimize frantic menu-scrolling during battles. The game suffers from these flaws pretty badly. In Type B, which is what we went with, the L and R buttons pull triple duty to handle the camera (L or R to pan), the lock-on reticule (double-tap R) and the shortcut menu (hold L and R). In control scheme Type A, you have the option to use the stylus as a way to course-correct the camera with a tap to the lower screen. The camera is really tricky because there’s no second analog stick (heck, there’s not even a first analog stick!) and the game gives you two options for how to handle it. Actions like attacking, jumping or navigating the mini-menu in the bottom left hand corner of the upper screen are left to the face buttons, while the D-pad moves Roxas around his 3D environment. ![]() The heavy lifting in game comes from the face buttons and the directional pad. It’s like they ported a PlayStation 2 game and forgot that the DS doesn’t have analog sticks. There’s a lot to love about 358/2 Days – especially if you’re already a fan of the series – but let’s get the bad stuff out of the way first.
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